Fortnite update 5.2 patch notes REVEALED: Steady Storm LTM, double-barrel shotgun, more

Fortnite Battle Royale fans can download update 5.2 on PS4, Xbox One, Nintendo Switch, iOS and PC.
And with the Fortnite servers offline for maintenance, Epic Games has released a huge list of patch notes.
The new Fortnite update 5.2 patch notes confirm the release of the double-barrel shotgun.
Likewise, fans can check out a brand new game mode called Steady Storm.
According to the patch notes, Steady Storm features one constantly moving storm that closes in over the course of 15 minutes.
The patch also improves performance on Nintendo Switch and makes lots of bug fixes.
You can check out the full list of update 5.2 patch notes below…
GENERAL
The remaining time left in the Item Shop and Event Store will now appear correctly in Battle Royale and in Save the World.
Certain interactions will now interrupt reloading.
Bug Fixes
Reset to Default will now properly reset keys to the default values.
Changing input options will show a confirmation message if replacing a current input bind.
Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
Fixed an issue that could cause multiple selection boxes to appear when using a controller.
Reduced memory usage of internal object reference search systems. This will help prevent out of memory crashes.
Non-English audio device names in the audio settings menu will now display correctly.
Players using voice chat will no longer join the wrong channels when rapidly switching parties, join the wrong voice channels, or be unable to send or receive voice chat in most cases.
The mouse cursor lock state in windowed mode will now function properly. Alt-tabbing will return mouse lock status.
The ‘Sprint Cancels Reload’ option will now function properly with “Sprint by Default” enabled.
Fixed some display issues with the interaction between the display resolution, 3D resolution, and video quality settings in the Options screen.
The keyboard ‘key’ hotkey background has been updated to increase legibility.
Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale!
Mode Details
One Storm that closes in over the course of 15 minutes.
There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in.
The Storm does 10 damage per second.
Profile Stats (K/D & Wins) and Challenges are tracked in this mode.
WEAPONS + ITEMS
Available in Epic and Legendary variants.
Can be found from floor loot, chests, Supply Drops, and Vending Machines.
Delivers high burst damage at very close range but damage falls off heavily at distance.
Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons.
Epic Variant
Up to 143 base damage per shot at extreme close range.
Legendary Variant
Up to 150 base damage per shot at extreme close range.
Vending Machine rebalance.
Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.
Common Vending Machine
Spawn chance reduced from 7.27% to 6.67%.
Material cost reduced from 100 to 75.
Spawn chance increased from 14.55% to 20%.
Material cost reduced from 200 to 150.
Rare Vending Machine
Spawn chance increased from 14.55% to 20%.
Material cost reduced from 300 to 225.
Epic Vending Machine
Spawn chance increased from 5.45% to 18.67%.
Material cost reduced from 400 to 300.
Legendary Vending Machine
Spawn chance increased from 3.64% to 8%.
Material cost reduced from 500 to 375.
Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%
Reduced Remote Explosives drop count and max stack size.
Drop count reduced from 4 to 3.
Max stack size reduced from 10 to 6.
Added a higher accuracy penalty to jumping and sprinting for Dual Pistols, Submachine Guns, and Hunting Rifles.
Bug Fixes
Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.
Fixed replication issues caused by interacting with a Guided Missile.
GAMEPLAY
The weapon fire position now more closely follows the actual player position when crouching and un-crouching.
Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
Crouch does not interrupt emotes anymore and is disabled when emoting.
Bug Fixes
Certain player models will no longer obstruct camera angles or block crosshairs on slopes.
Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.
The camera will no longer instantly transition when attempting to aim certain weapons while in midair.
Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.
Visual effects will now properly play when a vehicle impacts an environment prop.
Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.
Fixed an occasional failure of glider deploying after exiting a Rift.
Switching weapons after an emote will now play the correct weapon switch animation.
Slurp Juice will no longer continue to heal or provide shields after being knocked down.
Player placed map markers will no longer appear to jitter on the minimap or in the world.
PERFORMANCE
Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes.
Optimized the way explosives modify buildings to lighten the load on dedicated servers.
Building props have more efficient network usage when taking damage.
Melee animation trails now use significantly less network traffic.
Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.
AUDIO
Added new equip sounds to grenades.
Add the ability to honk while driving the ATK.
Lowered the volume of impact sounds when harvesting vehicles.
Added audio effects for when spectating squadmates leave the match.
In the Locker menu, glider audio will fade out when it’s unselected.
Bug Fixes
Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.
Audio for the rocket incoming sound will now properly play during close range fights.
Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
Footsteps will no longer sound uneven for players outside your field of view.
Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.
UI
The Challenges menu can now be opened in-game.
Additionally, Daily and Suggested Challenges have been added to the in-game map screen.
Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.
Show off your skills in the elimination feed when you land a trick in All Terrain Karts.
Bug Fixes
Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.
Eliminations at Haunted Hills Challenge will now display as hard.
Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option.
The ‘Toggle Favorite’ option no longer shows when selecting styles.
The Build Bar no longer stays active if it was active on the warmup island.
Quest updates and vehicle key hints no longer overlap on the HUD.
Punctuation in the Challenge descriptions has been corrected.
Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings.
The HUD will now show the vehicle currently being driven rather than the one that was driven last.
ART + ANIMATION
Updated the effect of lighting on character models.
Added equip and holding animations for all grenades.
Bug Fixes
The size of the Soccer ball in the juggling emote has been fixed.
Leaning while on All Terrain Karts no longer cancels emotes.
Player models will no longer appear twisted while controlling the Guided Missile.
REPLAY SYSTEM
MOBILE
Customizable fire mode selection screen added to mix and match fire modes.
Added FPS (frames per second) mode setting for mobile devices.
Added another individual quickbar button to the HUD layout tool.
Added mobile Elimination Feed.
Separated Quickbar buttons are more visible in the HUD Layout tool.
Harvest tool will now alternate between itself and the previously selected item when tapped.
Bug Fixes
Completed or expired Challenges are now cleared while navigating between Challenges.
Ramps will no longer be built through other ramps.
Shooting when interacting with objects no longer occurs.
Fixed inconsistency with mobile low power mode support.

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